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Together with their current strengths though

  • Leader
    February 26, 2021

    As for herblore, Mod Pi: Together with reguards[sic] into herblore and prayer, the present in sport incentive'[sic] that the top tiers give you push the player thus far above their tier it RS gold had been making balancing bosses to become hard difficult[sic]. If you balanced for a player without these fosters, anyone with turm + ovl could locate the struggle a walk in the park. If you balanced to get a player with these boosts then you pretty much made them a necessity. This was far from perfect since the fans that astrology and potions provide you need to be seen as a boost along side[sic] that which you had rather than as vital as getting the best weapon in game.

    Together with their current strengths though, turmoil is effective at providing you the exact same increase as the difference between barrows and nex gear/choatics[sic] and overloads are effective at providing you the same boost as the difference between godwars equipment and nex gear/chaotics. So they're far from tiny boosts.

    I can understand that compared to the current values these look like enormous nerfs but the underlying problem is really that turm/ovl is too powerful currently and has been left in that condition for too long. It seems to me when the cb update starts summoning won't be as useful as herblore, but after the summoning rework it should become a lot better.

    Disregarding everything over, I would suggest using the xp on summoning because summoning benefits more from the bonus xp, as you save money and time collecting charms. You know how previously summoning consistently had a 1.1x multiplier on incentive xp weekends unlike other skills so as not to be unbalanced? Well, this time it's the same as any other ability, so I would take advantage of that if I had summoning xp.

    I believe that it's about time that I get the hang of that ability. Right now, I'm 63 in that ability. But the one encounter I have with that ability (I mean doing it, not the actual exp for a higher level), is from approximately 5 times going solo. I have like maybe a couple of hundred tokens and because of this I can't enjoy any benefits from dungeoneering (I actually need a bonecrusher to get hunter/combat coaching ). I kinda cheated my way through the buy osrs gold paypal ability and I'm a dungeoneering noob at level 63. So, please enlighten me in the manners of Dungeoneering. How can I get tokens fast, what would be the best practises (and (un)written principles ) of playing a group and lastly what is this prestige item?