Fisticuffs and elaborate footwork dominate the next significant melee paradigm, including monks and brawlers. Diablo 3's Monk was a joy to play with and a fantastic match for the world, rounding out Diablo 4 Gold physical art with zealous religiosity. When many fans would welcome back the dual-wielding fist-weapon user, it seems somewhat improbable, given the course's strong association with Diablo 3. More straight forward fist-fighters would probably pale in comparison to the monk's mix of hard hitting melee strikes and faith-based magic, however.
But that doesn't mean Blizzard should write-off that the"my body is my weapon" trope completely. There are plenty of possible justifications, such as a monk that has been tainted by demonic infection, a fist fighter who made a pact with some unidentified dark force working against Lilith, some kind of grappled-based wrestler, or everyone's favorite Drunken Monk--there is plenty to join the fray.
The last major melee archetype comprises the sneaky, stabby forms, although Diablo historically treats rogues as ranged personalities --and for good reason, since it is not a game than lends itself to stealth mechanics. That said, there's an enormous chance to do something new with a rakish, finesse-based fighter. By way of example, a Dervish is a fighter who excels in double wielding and dodging. Clad in armor and with smaller weapons than the barbarian, their apparel can revolve around hit and run tactics, assisted by similar gadgets to the Demon Hunter. This character may even hybridize ranged weaponry with melee battle, gaining damage bonuses for using specific abilities in ranged"sweet spots." Considering that the nostalgic note of Diablos 4's classes so far, obtaining the Rogue return for a callback to the original Diablo would be a wonderful touch.
If Blizzard wanted to try out something new, a swashbuckler-like duelist course would be an interesting option. Rather than tanking hits with armor or preventing hits altogether, the duelist could rely on counters and parries to reunite damage to the attacker. And there are an infinite number of ways this brand new, lightly armored blade master course could be situated in the planet's lore, from pirate to ronin to courtly fencer. There is also one other hybrid in this group that buy Diablo Immortal Gold might be a persuasive hit: the Bard. Mixing song and swordplay might appear a little lighthearted for Diablo however there is actually a precedent for its class in the world of Sanctuary, using playable Bards appearing in the original Diablo expansion, Hellfire.
Fisticuffs and elaborate footwork dominate the next significant melee paradigm, including monks and brawlers. Diablo 3's Monk was a joy to play with and a fantastic match for the world, rounding out Diablo 4 Gold physical art with zealous religiosity. When many fans would welcome back the dual-wielding fist-weapon user, it seems somewhat improbable, given the course's strong association with Diablo 3. More straight forward fist-fighters would probably pale in comparison to the monk's mix of hard hitting melee strikes and faith-based magic, however.
But that doesn't mean Blizzard should write-off that the"my body is my weapon" trope completely. There are plenty of possible justifications, such as a monk that has been tainted by demonic infection, a fist fighter who made a pact with some unidentified dark force working against Lilith, some kind of grappled-based wrestler, or everyone's favorite Drunken Monk--there is plenty to join the fray.
The last major melee archetype comprises the sneaky, stabby forms, although Diablo historically treats rogues as ranged personalities --and for good reason, since it is not a game than lends itself to stealth mechanics. That said, there's an enormous chance to do something new with a rakish, finesse-based fighter. By way of example, a Dervish is a fighter who excels in double wielding and dodging. Clad in armor and with smaller weapons than the barbarian, their apparel can revolve around hit and run tactics, assisted by similar gadgets to the Demon Hunter. This character may even hybridize ranged weaponry with melee battle, gaining damage bonuses for using specific abilities in ranged"sweet spots." Considering that the nostalgic note of Diablos 4's classes so far, obtaining the Rogue return for a callback to the original Diablo would be a wonderful touch.
If Blizzard wanted to try out something new, a swashbuckler-like duelist course would be an interesting option. Rather than tanking hits with armor or preventing hits altogether, the duelist could rely on counters and parries to reunite damage to the attacker. And there are an infinite number of ways this brand new, lightly armored blade master course could be situated in the planet's lore, from pirate to ronin to courtly fencer. There is also one other hybrid in this group that buy Diablo Immortal Gold might be a persuasive hit: the Bard. Mixing song and swordplay might appear a little lighthearted for Diablo however there is actually a precedent for its class in the world of Sanctuary, using playable Bards appearing in the original Diablo expansion, Hellfire.